Diego Leonel Rosas

Video Game Developer

diegorosas.wl@gmail.com

Hi there!
I'm Diego Leonel Rosas, a passionate backend and video game developer who loves to create new and exiting gaming experiences.
Here you can find a sight to my game development expertise.

Published Titles:
Marvel Strike Force - Scopely.
Decimal Dungeon - Legends of Learning.
The Stolen Jewel - Legends of Learning.
Drop Alive - INVI Games.

Alpha Stage Titles:
Echoes Of Empire
War Park

I'm always on the lookout for new interesting projects to work on, so if you think you have one, let me know!

Professional Projects

Marvel Strike Force

"Prepare for battle alongside allies and arch-rivals in this action-packed, visually-stunning free-to-play game. An assault on Earth has begun and Super Heroes and Super Villains are working together to defend it! Lead the charge by assembling your ultimate squad of MARVEL characters, including Doctor Strange, Loki, Venom, Spider-Man, Captain America, Iron Man, and many more."

Senior Fullstack Engineer | Backend and Unity

  • Unity Editor Tools development and maintenance.
  • New features.
  • Bug Fixing.
  • Quality of life improvements.

Target Platform

IOS / Android

Tools

Unity, C#, Node.js, Perforce

Team size

-

Echoes of Empire

"Echoes of Empire is an epic, 4X sci-fi strategy game steeped in mystery, intrigue and a thousand years of Royal rule. Factions warring against one another on a galactic scale, setting the stage for an upstart hero (you the player) and your meteoric ascent to power! You will recruit Heroes and Knights to your banner, while building, upgrading, and owning a fleet of starships all in an effort to bring glory to your house and control to your sector of the galaxy."

ALPHA

Backend Game Developer

  • Sign up flow.
  • Login flow.
  • Reset password flow.
  • Game analytics.
  • User management.

Target Platform

Web / Browser

Tools

AWS, Typescript, DynamoDB, Serverless

Team size

-

War Park

"A fast-paced vehicle brawler built to empower players. It features realistic, tactical vehicle combat that requires skill, teamwork, and quick thinking to be victorious. Maps show battle progression over the course of a match, and environments feature interactive points of interest, so every battle plays out differently."

ALPHA

Backend Game Developer

  • Sign up flow.
  • Login flow.
  • Reset password flow.
  • Game analytics.
  • User management.

Target Platform

Web / Browser

Tools

AWS, Typescript, DynamoDB, Serverless

Team size

-

Decimal Dungeon

"Decimal Dungeon is a math adventure where students have to add, subtract, multiply and divide their way through a dark dungeon."

Programmer and Designer

  • This game was developed based on the technical and educational requirements given by the client, working closely with a co-worker specialized in the artistic section.
  • I programmed the whole game.
  • Designed and developed the four kinds of math puzzles presents in the game corresponding to addition, subtraction, multiplication and division.
  • Programmed a simple dialogue system.
  • Programmed a top-down 2D player controller.
  • Integration and implementation of art and animations.
  • Music and sound integration and implementation.
  • Educational material integration.
  • Client plugin integration.

Target Platform

Web / Browser

Tools

Unity, C#, Git

Team size

2

The Stolen Jewel

"Educational game where students will work with multiplying whole numbers, fractions, and mixed numbers. Help the twins Matt and Ginny to find the stolen jewel. Catch the elusive thief by solving the different math puzzles that protect his hiding place."

Programmer and Designer

  • This game was developed based on the technical and educational requirements given by the client, working closely with a co-worker specialized in the artistic section.
  • I programmed the whole game.
  • Designed and developed four different educational puzzles.
  • Programmed a simple dialogue system.
  • Art integration and implementation.
  • Music and sound integration and implementation.
  • Educational material integration.
  • Client plugin integration.

Target Platform

Web / Browser

Tools

Unity, C#, Git

Team size

2

Drop Alive

"Drop Alive is a 2D platformer that combines all the right ingredients; entertainment, challenge, an exclusive soundtrack and the beauty and charm of heartwarming, handmade illustrated scenarios, an experience both adults and children will forever enjoy and cherish."

Gameplay and Generalist Programmer

  • As the main programmer of the project, I worked closely with the designer and the art director, to understand both the mechanics to develop and the feeling to convey to the player.
  • Programmed the player controller for a character who can switch between three different states with unique behaviors and mechanics for each of them.
  • Developed a damage and healing system.
  • Programmed the behavior of various environmental hazards and other interactive elements.
  • Integration and implementation of art and animations.
  • 3rd party plugins integration (Pro Camera 2D and Rewired).
  • Steamworks SDK integration

Target Platform

PC(Steam)

Tools

Unity, C#, Git

Team size

3 to 6

Resumé

I'm an independent video game developer, currently based in Buenos Aires, Argentina.

I graduated from Universidad Tecnologica Nacional of Argentina, with Associate Degree in Computer Programming. During school, I got fascinated by discovering the existence of RPG Maker, with it, I gave my firsts steps into video game development. At that time, I did nothing worth to mention, but that first experience work for me to know that I can make games and that I must make games.

During and following college, I always kept learning and working to make my mark into this world. I joined INVI Games as Game Programmer after finishing my studies.

As a core member of INVI Games I had the chance to teamwork in an exciting project from sketch idea to Steam publication.

After the release of Drop Alive, I have been working independently with collaborators. I had a great experience making educational video games from which both The Stolen Jewel and Decimal Dungeon emerged. In my last position I was a Backend Developer working as an outsourced contractor to contribute on the development of serverless backend microservices for War Park and Echoes of Empire.

So, if you had read this far, I want to hear from you! I'm always on the lookout for new interesting projects to work on, so if you think you have one, send me an email!

Contact

About

© Diego Leonel Rosas