Marvel Strike Force — Tools & Live Ops
Senior Fullstack Engineer, Game Tools & Live Ops
Marvel Strike Force is a top-grossing mobile RPG with years of continuous live operations. I own the tooling layer content designers depend on: the Unity Editor tools they use to author missions, campaigns, combats and raids, and the live ops platform where game content and events are configured and managed.
- Bulk mission generator. Trait-aware, automated enemy team composition replaced a manual, one-mission-at-a-time workflow — content that took months to produce now takes days.
- Combat simulator, parallelized. Cut runtimes roughly in half, moved it to Unity Batch Mode, and wired it into a nightly Jenkins job so designers' machines stay free.
- IMGUI → UI Toolkit migration. Rebuilt legacy tooling around how content teams actually work day to day.
- End-to-end gameplay changes. Combat modifiers, UI changes and matchmaking adjustments — from technical design doc through implementation, feature kill switch, and production release.
- Live ops platform. Extended the content-management platform used to define and configure in-game events.
- Platform
- iOS / Android
- Stack
- Unity (C#), UI Toolkit, Node.js, TypeScript, Express, MongoDB, WebSockets, Jenkins, Perforce, Docker
- Team
- Cross-functional, alongside Scopely staff in the US




